Monthly Archives: May 2012

Free Unity3D Script to Handle Weapon Damage to Enemy With Multiple Child Components

Today while programming a Boss for my Super Space Trooper video game in Unity3D I needed to write some scripts that would handle the damage caused to my Boss and some of its child game objects individually.  I want to

Posted in Javascript JS, Super Space Trooper, Unity 3D, Video Game Development

26 Progress Images of My Battle Tank 3D Model in Blender and Unity3D

Let me start off by saying that this post is not meant to be a tutorial in any way.  It’s simply to show the progress, over about a one-week span, of the process I went through to model the “Epic

Posted in 3D Modeling, 3D Texturing, Blender, Enemies, Images, Screenshots, Super Space Trooper, Unity 3D, Video Game Development

Enemy Boss Tank Model, Texturing, Track Animation Script

First Level: Creation of the Big Boss It has been a frustrating week in developing my Super Space Trooper game as I’ve spent so many hours but seen very little overall progress. Earlier in the week, I began modeling the

Posted in 3D Animation, 3D Modeling, 3D Texturing, Blender, Javascript JS, Photoshop, Super Space Trooper, Texturing, This Week In Review, Unity 3D, Video Game Development

Unity3D Script to Govern Tank Track Animated Motion

A few days ago, I wrote a post about some of the problems I was having with getting my tank’s track animation within Unity for the Super Space Trooper video game I’m developing.  The problem was that when modeling with

Posted in Javascript JS, Super Space Trooper, Unity 3D, Video Game Development

Unity 3D and Blender’s Curve Modifier, Hard Coding Tank Tracks

The Problem With Tank Tracks in Unity 3D Built Using Blender Curve Modifier It seems that Unity doesn’t support functions from Blender’s (perhaps any other 3D apps as well) curve modifier.  A few nights ago, I had spent a number

Posted in 3D Animation, 3D Animation, 3D Modeling, Blender, Super Space Trooper, Unity 3D, Video Game Development

Enabling & Disabling Child Objects Based on Player Distance in Unity 3D

Sometimes you need to work with a large number of child objects that cover a large area of distance.  When I was working with a large meteor field for my game that had about 500 meteors, I found that I

Posted in Javascript JS, Super Space Trooper, Unity 3D, Video Game Development

Unity 3D AudioListener Master Volume Control

While developing, I like to listen to music.  However it poses a problem as I test and retest my game, which of course has audio of it’s own.  Rather than muting the game all together, I figured I’d just turn

Posted in Javascript JS, Unity 3D, Video Game Development

Player Ship Size Problems

For a number of months now I’ve known that I will have to come back to the player controls.  Because I’m new to both Blender and Unity 3D, I build my 3d model meshes in Blender by a best-guess in

Posted in 3D Modeling, Blender, Super Space Trooper, Unity 3D, Video Game Development

First Public Screenshot Release of Super Space Trooper™

On some very kind advice from a fellow named ‘recurv’ over on reddit, (see the reddit post), I have decided to put up my first publicly released screenshot of Super Space Trooper.  ‘recurv’ was kind enough to do an Ask

Posted in Screenshots, Super Space Trooper, Unity 3D, Video Game Development, Video Game Marketing

Free PS3 Controller Image For Game Developers

A few months ago, I needed to create an image of the PS3 game controller in Photoshop that I could use for Super Space Trooper’s control pad layout description in my game.  It turned out fairly well considering it only

Posted in Photoshop, Super Space Trooper, Unity 3D, Video Game Development