Monthly Archives: June 2012

Invasion of the Alien Battle Starship! Continued…

First, please be sure to add yourself to my updates list for recent news and launch dates. Here is my week in review for the development of my Super Space Trooper video game.  I’ve been very busy so this is

Posted in Images, Screenshots, Super Space Trooper, This Week In Review, Video Game Development, Video Game Marketing

Poly-Reduction, Checkpoint Fixes, “The Back Door”, Enemies, and I Now Own Unity Pro

Like yesterday’s blog post, today will also mostly be about the progress I’ve made today on my independent video game. Reducing Mesh and Poly Count I decided to use a similar technique for the interior of the Soneria starship to

Posted in Images, Super Space Trooper, Unity 3D, Video Game Development

SFX, Modeled & Textured, Light Switch and Respawn Additions

This blog post is mostly for me to be able to review the progress I’ve made today on my indie video game, Super Space Trooper. SFX The weapon impact dispersion effect is now complete.  See my last post for the

Posted in Images, Screenshots, Super Space Trooper, Unity 3D, Video Game Development

Tutorial: Force Field Weapon Impact – Energy Dispersion

This is my first ever tutorial, and really it’s not as much a tutorial as it is me giving away an asset. My objective was to create an effect that would simulate the energy of a weapon being absorbed and

Posted in Images, Javascript JS, Screenshots, Super Space Trooper, Unity 3D, Video, Video Game Development

Animation of Forcefield Deactivation, Player Weapon Impacts on Forcefield, Player Impact

Further to my last post, Disabling Forcefields on Power Regulator Destruction, today I have mostly finished up the forcefields for the interiors of the starship in the Soneria level of the independent video game I’m writing. Player Weapon Impacts on

Posted in Images, Screenshots, Super Space Trooper, Video Game Development, Video Game Marketing

Disabling Forcefields on Power Regulator Destruction

I have been working on the interior of a Starship for the Soneria level of my independent video game I’m creating for the Playstation Network.  The interior of the starship will present a different type of challenge for the player

Posted in Super Space Trooper, Video Game Development

In-Game Starship Interior Screencap Released

About 6 months ago, I modeled and textured the interior of one of the starships for the independent video game I’m making for the PlayStation 3 Network.  Now that I’ve finally gotten as far as modeling the exterior of the

Posted in Images, Screenshots, Unity 3D, Video, Video Game Marketing

Invasion of the Alien Battle Starship!

First, please be sure to add yourself to my updates list for recent news and launch dates. Here is my week in review for the development of my Super Space Trooper video game. This week didn’t quite live up to

Posted in 3D Modeling, Blender, Images, Photoshop, Screenshots, Super Space Trooper, Texturing, This Week In Review, Unity 3D, Video, Video Game Development

Soneria Starship Scene Video Released

This weekend I have been working on a starship in Blender 3D for the Super Space Trooper video game I’m coding for the PSN.  I’ve realized that I’ve spent a lot of time coding and not much recently on 3D

Posted in 3D Animation, 3D Modeling, 3D Texturing, Blender, Screenshots, Super Space Trooper, Unity 3D, Video, Video Game Development, Video Game Marketing

2 Renderings of a New Enemy Starship Modeled in Blender

Today is my birthday.  Happy birthday me!  I’m 35 now. After a night of drinking, I always find it a good idea to get onto the computer and do some 3D modelling in Blender for the Super Space Troopers video

Posted in 3D Modeling, Blender, Super Space Trooper, Video Game Development