Today is my birthday. Happy birthday me! I’m 35 now.
After a night of drinking, I always find it a good idea to get onto the computer and do some 3D modelling in Blender for the Super Space Troopers video game I’m developing independently for the PS3 Network. When drunk, I find that I’m able to get faster and more creative results, likely because I’m not over-analyzing things, and the benefit is that if I’m drunk enough, in the morning I wake up with a fresh model I may not even remember making. It’s like a free bonus! Unfortunately I’m not able to achieve the fast results when programming while drunk.
That said, it’s not perfect but it’s certainly a good start to a new enemy starship. It took exactly 2 hours to the minute to model. No UV mapping or texturing at this point. I’m still finding that I’m much slower at UV mapping in Blender and I still need to develop a proper workflow for that.
Here are two images for now. I’ll post some updates once it’s all done.
Again but from another angle
This enemy starship will be used in a space level which takes place orbiting the planet Soneria. I’ve made it large enough that our player can enter into this starship where they’ll encounter animated obstacles and smaller enemy vessels.
Do you find that you model in 3D faster, better, harder, stronger, (yes, that’s a Daft Punk reference) after a few beers? Leave a comment.