This weekend I have been working on a starship in Blender 3D for the Super Space Trooper video game I’m coding for the PSN. I’ve realized that I’ve spent a lot of time coding and not much recently on 3D modeling.
One of the things that I like about the Nintendo video game named Starfox was that you could fly your space craft into “mother ships” where a different style of challenge would happen. So I’m taking a cue from that and made an oversized starship to do something similar.
The model itself took 2 hours (to the minute), so I am definitely starting to get quicker within Blender. The UV mapping on the other hand takes me much longer. So I did that on Friday night and Saturday. I also tried a different work flow for producing the textures. This time, I ignored the texture itself and just went straight into bump mapping. Once that was done I easily layed a texture layer over the bump maps. Save me a lot of time!
I have been having difficulties with Unity 3D’s shaders though. Nothing seems to suite my needs quite right and I haven’t yet picked up a Pro copy – which maybe has better options (including shadows). So for the first time ever, I figured out how to bake textures in Blender and applied them to the model in Unity. Results aren’t perfect but they’re much better than what I was getting without them.
The Test Video Release
Here is what I have come up with. It’s a very short clip of the player heading towards the starship.
Please do provide feedback or comments below as I would certainly appreciate it!