First Level Music and Sound Effects

It’s been forever since I’ve updated this blog. Well, maybe not that long but about two weeks have gone by.

Over the weekend I set up an Audio Jungle account, sent them some money, and started buying some sound effects and music for my Super Space Trooper independent video game that I’m working on for PlayStation.  It has taken me some time to fully wrap my head around the way that Unity 3D deals with 3D audio and distance, but I think I get it now.

I’ve been very pleasantly surprised at just how much of an impact the sound effects and music have brought to the first level of my game so far.  It has a much more life-like feeling to it now, and the music has brought drama, tension, and intensity to the game that simply wasn’t there before.  Last night I decided to build the game to binary and play it through my 42″ TV screen.  There is a definite difference in the colour tones and depths between my TV and my LCD monitor, so every now and then I like to check how it appears on the television.  Looks great!

Once I’m able to find some screen video capturing software that does a half-decent frame rate, I’ll upload it to YouTube and post it here for comments.

Posted in Super Space Trooper, Video Game Development

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