Monthly Archives: August 2012

SST: ‘Desertia’ Level Video Released, Work In Progress

After much work on doing fixes to my Super Space Trooper video game, adding in sound effects, and tinkering with the character controller, I’m ready to release a video sample of the “Desertia” level.  I’ve released previous videos of it

Posted in Screenshots, Super Space Trooper, Video, Video Game Development, Video Game Marketing

Lots of Updates Added Today

I added quite a few updates to my Super Space Trooper video game today.  Rather than going into to much detail, here’s a list of items for my reference. – Made some fixes to the player’s missile as it wasn’t

Posted in Super Space Trooper, Unity 3D, Video Game Development

New Controls for Player

Over the past few months, I have rewritten the character controller for my Super Space Trooper video game three times.  Each time I rewrite it, the controls end up better, the code cleaner, and more manageable.  Today I added in

Posted in Super Space Trooper, Video Game Development

Change Enemy “Visual Area” Collider

I just realized that within Unity 3D, while developing my Super Space Trooper video game, that mesh colliders, even when set up correctly, don’t always necessarily interact with each other properly.  On top of that, there were collisions that worked

Posted in Enemies, Super Space Trooper, Unity 3D, Video Game Development

Sound Effects For the Win

Now that I have my Audio Jungle account set up with some money in the account, I’ve started to add some more finalized sound effects to my Super Space Trooper video game.  Previously I had just used some sound files

Posted in Super Space Trooper, Video Game Development