Now that I have made some decent progress on the Leweria level of Super Space Trooper, I need to get back to doing more modeling. The first thing I decided to do was a ground-based turret that will shoot at the player as they approach it. It’s not a complex model by any means, but I decided to record my workflow session and share the process with you.
The video below is a time-lapse speed modeling and texturing session that I did within Blender and Photoshop. The total time was about 3 hours if I remember correctly. There’s still some texturing work that needs to be finished up, and the turret doesn’t do anything other than just sit there in Unity 3D right now.
Video runs 3 minutes and 30 seconds.