Monthly Archives: November 2012

Physics of the Buuru Boss

Problems With Physics There has been some difficulties in getting the physics of the Buuru boss to function as it should in my indie video game.  The boss is made up of about five separate mesh “pieces”, two (well, technically

Posted in Enemies, Screenshots, Super Space Trooper, Unity 3D, Video, Video Game Development

Buuru Boss Images and Video Released

Work Started on Buuru Level Boss This week I started working on the boss for the Buuru level of my indie video game.  Even though the level itself is barely started, I already had an idea in my head of

Posted in Enemies, Images, Screenshots, Super Space Trooper, Unity 3D, Video, Video Game Development

“Prefab-ing” Enemy Assets in My Video Game

For a long time now, I haven’t been using prefabs for my enemies or enemy assets.  Through the process of learning Unity, I’ve had to be continually making changes to each enemy individually.  There were certainly common traits between them,

Posted in Super Space Trooper, Unity 3D, Video Game Development

I’m Now Using SVN for Game Dev

What is SVN? SVN, or revision control, is an application that allows you to create not only backups of your development and data, but also to be able to revert back to previous versions.  It’s also good when you have

Posted in Super Space Trooper, Video Game Development

Optimizations of My Video Game in Unity3D Pro’s Profiler

What is Unity’s Profiler? Put simply, Profile is a tool for Unity3D Pro that allows game developers to see, in detail, what aspects of their video game are utilizing how many, and which, system resources.  So you can get a

Posted in Super Space Trooper, Unity 3D, Video Game Development

New Oil Sands Level Added to Super Space Trooper

Planet Buuru; a New Level Starts Taking Form I started working on a new level, Buuru, for my independent video game yesterday.  What initially started out as a section of the Leweria level has quickly taken on a life of

Posted in Super Space Trooper, Video Game Development

I Messed Up Leweria’s Terrain – Unity3D’s Terrain Works Kinda Like PreFabs

I’ve been tinkering with the Terrain within the Leweria level of my Super Space Trooper video game.  Towards the end of the level I began working on some fire effects for the oil refinery boss.  As I was making progress,

Posted in Super Space Trooper, Unity 3D, Video Game Development

Careful or You Might Burn Down the Forest

Let There be Light – By Fire! Today I spent about eight hours trying to perfect the fire I have been working on for my indie video game.  The fire is supposed to be shooting out of a pipe within

Posted in Images, Screenshots, Super Space Trooper, Unity 3D, Video Game Development

Screen Shots of Leweria Level With Enemies

Today, I’ve managed to fix up the tracking problem I was having with my ground based turrets for the Leweria level of the independent video game I’m working on.  In addition, I was able to import a few enemies from

Posted in Images, Screenshots, Super Space Trooper, Video Game Development, Video Game Marketing

Preparing for a Week of Game Dev

I’m on Vacation This next coming week, I have decided to take a much needed vacation from work and go to the beautiful ocean-side city of…. home.  No trip.  I plan to do some focused work on my Super Space

Posted in Super Space Trooper