Today, I’ve managed to fix up the tracking problem I was having with my ground based turrets for the Leweria level of the independent video game I’m working on. In addition, I was able to import a few enemies from other levels and update their animation paths. They needed a bit of tinkering because the Leweria level takes place in a fairly dense forest. It wouldn’t have been any good if the enemies flew into, or through, trees.
Here are a couple of screen shots I grabbed of a section of the level so far.
Click any image for a larger version.