Screen Shots of Leweria Level With Enemies

Today, I’ve managed to fix up the tracking problem I was having with my ground based turrets for the Leweria level of the independent video game I’m working on.  In addition, I was able to import a few enemies from other levels and update their animation paths.  They needed a bit of tinkering because the Leweria level takes place in a fairly dense forest.  It wouldn’t have been any good if the enemies flew into, or through, trees.

Here are a couple of screen shots I grabbed of a section of the level so far.

Click any image for a larger version.

Super Space Trooper - Leweria Level Screen Shot of Enemies

An enemy turret fires on me as I’m about to pass it by, while a VTOL in the background also tries to take me down.  Click for larger image.

Super Space Trooper - Leweria Level Screen Shot of Enemies

The player firing at, and missing, the ground-based turret as the turret and VTOL fire on the player.  Click for larger image.

Super Space Trooper - Leweria Level Screen Shot of Enemies

Another screen shot of the same area. The water is a bit more visible in this image. I’m liking it :) Click for larger image.

Super Space Trooper - Leweria Level Screen Shot of Enemies

Another similar image, but this one has the game’s motion blur turned on.  Click for larger image.

Posted in Images, Screenshots, Super Space Trooper, Video Game Development, Video Game Marketing

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