Today, I’ve managed to fix up the tracking problem I was having with my ground based turrets for the Leweria level of the independent video game I’m working on. In addition, I was able to import a few enemies from other levels and update their animation paths. They needed a bit of tinkering because the Leweria level takes place in a fairly dense forest. It wouldn’t have been any good if the enemies flew into, or through, trees.
Here are a couple of screen shots I grabbed of a section of the level so far.
Click any image for a larger version.

An enemy turret fires on me as I’m about to pass it by, while a VTOL in the background also tries to take me down. Click for larger image.

The player firing at, and missing, the ground-based turret as the turret and VTOL fire on the player. Click for larger image.
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