Monthly Archives: December 2012

Unity3D (Fatal Error type == kMetaAssetType && pathname.find (“Library/Metadata”) != 0)

The Problem While attempting to commit some changes to the game today via SVN, I received an error.  When I went to re-open my game project in Unity, I got an error stating: Fatal Error type == kMetaAssetType && pathname.find

Posted in Unity 3D, Video Game Development

Unity3D Space Ship Particle Engine Glow Tutorial

Recently, I wrote a quick blog post showing the engine glow that I added to the protagonist’s space ship for my Super Space Trooper video game.  Today I’m going to share how it was done, in case someone else is

Posted in 3D Animation, Photoshop, Super Space Trooper, Unity 3D, Video Game Development

Engine Glow Added to the Player’s Ship

Having just redesigned the protagonist of Super Space Trooper, I also decided it was time to tackle the engine glow.  Previously it was just a flat mesh with a transparency shader which gave the illusion of a glowing engine.  Since

Posted in Images, Screenshots, Super Space Trooper, Video Game Development

Super Space Trooper’s Case Design Released (PlayStation 3 Network)

Having recently revised the player’s ship design for Super Space Trooper, I was able to finally work on the video game’s case design for my marketing materials. I create all my 3D models within Blender, however I’ve only learned Blender

Posted in Images, Photoshop, Screenshots, Super Space Trooper, Video Game Marketing

New Protagonist for Super Space Trooper

Throughout my time creating Super Space Trooper, I’ve had a few comments from various people that felt the protagonist of the game was lacking.  I also felt the same thing, and I’ve also been meaning to update the homepage of

Posted in 3D Modeling, 3D Texturing, Blender, Images, Photoshop, Screenshots, Super Space Trooper, Texturing, Unity 3D, Video Game Development

How to Quickly Copy Multiple Similar GameObjects into a Prefab in Unity3D

In the process of copying my game working files from one computer to the other (via SVN), I somehow lost my prefab connections.  This was a huge problem for me as I had nearly 1000 prefabs, possibly more.  Initially I

Posted in Super Space Trooper, Unity 3D, Video Game Development