Having just redesigned the protagonist of Super Space Trooper, I also decided it was time to tackle the engine glow. Previously it was just a flat mesh with a transparency shader which gave the illusion of a glowing engine. Since there will be some cut scenes in my game, a 2D surface wouldn’t have worked, so I needed to use some particles instead.
These images show what the engine glow now looks like.
From directly behind, the glow doesn’t appear to be as long. However as the player makes turns and rolls, the glow is much more visible.
Here the glow is nicely displayed in front of a dark background. Might I also say how good this level and the player’s ship is looking.
For those interested in knowing how the engine glow in Unity was created, I’ll be making a follow-up post shortly, which I’ll link to here.