Monthly Archives: January 2013

Getting That Hazy Glow on Soneria

The level of my Super Space Trooper video game that is currently being worked on will consist of a long roadway with buildings surrounding on either side.  I spent a good three or four solid days working on the modeling

Posted in Images, Screenshots, Super Space Trooper, Video, Video Game Development

Level “Soneria” Boss Building Renderings

This week I have been working on the modeling and texturing of a building/ship that will be used for the Boss area of the Soneria level in my Super Space Trooper video game. I’m beginning to get a better handle

Posted in Video Game Development

Tortoise SVN – Pristine Text Not Present Problem

This post may be specific to Unity3D when working with SVN. Today, I was frustrated when I attempted to perform a commit to my SVN server as I was greeted with a rather nasty error message that said: svn: E155010:

Posted in Video Game Development

New Enemy “Interceptor” Just About Finished

Welcome, 2013. I haven’t gotten a lot completed on my independent video game this last week due to the Holiday Season.  However one component that I have been working on is a new enemy ship, named Interceptor. The Interceptor enemy

Posted in Enemies, Images, Screenshots, Super Space Trooper, Unity 3D, Video Game Development, Video Game Marketing