New Enemy “Interceptor” Just About Finished

Welcome, 2013.

I haven’t gotten a lot completed on my independent video game this last week due to the Holiday Season.  However one component that I have been working on is a new enemy ship, named Interceptor.

The Interceptor enemy is sure to pose more of challenge to players when compared to the other enemies (excluding level bosses of course) so far in Super Space Trooper.

Super Space Trooper - Interceptor Enemy as seen from the front

Super Space Trooper – Interceptor Enemy as seen from the front.  Click for larger view.

I wanted to give the Interceptor a bit more of a dark and evil look to it so that the player would be aware they’re up against something new.

Super Space Trooper - Interceptor Enemy as seen from the back.  Click for larger view.

Super Space Trooper – Interceptor Enemy as seen from the back. Click for larger view.

As far as what will make this enemy different, in regards to challenging the player, is still somewhat up in the air.  But it is likely to have two laser weapons on either side and a ‘special’ canon (front middle) weapon.  For now, I think the canon weapon will be the extra challenge – perhaps with some kind of heat seeking feature to it.

In regards to the aesthetic of the enemy, there still needs to be some touch-up work done on the texturing and gloss, but other than that I’m fairly happy with it for now.

Posted in Enemies, Images, Screenshots, Super Space Trooper, Unity 3D, Video Game Development, Video Game Marketing

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