Over this past long weekend, I modeled and textured a new enemy for the independent video game, Super Space Trooper, that I’m making. Here are a few work in progress image shots, along with some descriptions.
Bare Bones 3D Model
After finishing the 3D model in Blender, I dropped the mesh into Unity3D so that I could test out the materials in-game. This first image is the bare model without any texturing added to it. It took about 15-20 hours to model the star ship as I’ve been trying out a new modeling technique.
Bump Mapping The Model
Next up, I added the bump maps layer, which I created in Photoshop. It took the better part of 20 hours just to do the bump maps for this model. You can see that bump mapping adds quite a bit of detail versus what’s shown in the previous image.
Texturing and Adding Gloss to The Model
Once the bump mapping was done, I Photoshopped the textures that are the “skin” of the star ship. This image also includes the gloss/reflective layer added into the texture material as well. The gloss is what determines how much light will be reflected off of the star ship’s surface. The below image isn’t very representative of the gloss but it’ll show up fairly nicely during game play and/or animation sequences.
Adding Glow to the Starship
This last image has the self-illumination added. Basically any windows that are in the dark or are under shadows will still glow, giving it a more realistic look. I’ve also added a slight self-illumination to the ship overall so that it’s never completely pitch black.
Update – Video
Here’s me toying around with the model to check it out from different angles