Blog Archives

Work in Progress Series – Attacker Starship, Images and Video

New Enemy – Attacker Starship This weekend I managed to bang-out a new enemy starship model, UV map it, texture, bumpmap, light, and add special effects over just two days.  The Attacker Starship is likely going to be used as

Posted in Enemies, Images, Screenshots, Super Space Trooper, Unity 3D, Video, Video Game Development

New Enemy – Small Starship, Work in Progress Series

Over this past long weekend, I modeled and textured a new enemy for the independent video game, Super Space Trooper, that I’m making.  Here are a few work in progress image shots, along with some descriptions. Bare Bones 3D Model

Posted in 3D Texturing, Blender, Enemies, Images, Photoshop, Screenshots, Super Space Trooper, Texturing, Unity 3D, Video, Video Game Development

New Enemy Fighter Space Ship

This past weekend, I started on another 3D enemy model for Super Space Trooper.  I’ve tentatively named it the ‘Heavy Fighter’ as it has a fair amount of bulk to its shape.  It also has more weapons than any other

Posted in Enemies, Images, Screenshots, Super Space Trooper, Unity 3D, Video Game Development

Progress on ‘Heavy Fighter’ Enemy Space Ship

In my ongoing efforts to create a series of challenging enemy space ships for the player, I’ve started on another new enemy craft.  This post shows the progress made on the enemy ship so far. At this point, I went

Posted in 3D Modeling, 3D Texturing, Blender, Enemies, Images, Photoshop, Screenshots, Super Space Trooper, Texturing, Unity 3D, Video Game Development

Getting That Hazy Glow on Soneria

The level of my Super Space Trooper video game that is currently being worked on will consist of a long roadway with buildings surrounding on either side.  I spent a good three or four solid days working on the modeling

Posted in Images, Screenshots, Super Space Trooper, Video, Video Game Development

Level “Soneria” Boss Building Renderings

This week I have been working on the modeling and texturing of a building/ship that will be used for the Boss area of the Soneria level in my Super Space Trooper video game. I’m beginning to get a better handle

Posted in Video Game Development

Tortoise SVN – Pristine Text Not Present Problem

This post may be specific to Unity3D when working with SVN. Today, I was frustrated when I attempted to perform a commit to my SVN server as I was greeted with a rather nasty error message that said: svn: E155010:

Posted in Video Game Development

New Enemy “Interceptor” Just About Finished

Welcome, 2013. I haven’t gotten a lot completed on my independent video game this last week due to the Holiday Season.  However one component that I have been working on is a new enemy ship, named Interceptor. The Interceptor enemy

Posted in Enemies, Images, Screenshots, Super Space Trooper, Unity 3D, Video Game Development, Video Game Marketing

Unity3D (Fatal Error type == kMetaAssetType && pathname.find (“Library/Metadata”) != 0)

The Problem While attempting to commit some changes to the game today via SVN, I received an error.  When I went to re-open my game project in Unity, I got an error stating: Fatal Error type == kMetaAssetType && pathname.find

Posted in Unity 3D, Video Game Development

Unity3D Space Ship Particle Engine Glow Tutorial

Recently, I wrote a quick blog post showing the engine glow that I added to the protagonist’s space ship for my Super Space Trooper video game.  Today I’m going to share how it was done, in case someone else is

Posted in 3D Animation, Photoshop, Super Space Trooper, Unity 3D, Video Game Development