New Enemy – Attacker Starship This weekend I managed to bang-out a new enemy starship model, UV map it, texture, bumpmap, light, and add special effects over just two days. The Attacker Starship is likely going to be used as…
New Enemy – Attacker Starship This weekend I managed to bang-out a new enemy starship model, UV map it, texture, bumpmap, light, and add special effects over just two days. The Attacker Starship is likely going to be used as…
Over this past long weekend, I modeled and textured a new enemy for the independent video game, Super Space Trooper, that I’m making. Here are a few work in progress image shots, along with some descriptions. Bare Bones 3D Model…
This past weekend, I started on another 3D enemy model for Super Space Trooper. I’ve tentatively named it the ‘Heavy Fighter’ as it has a fair amount of bulk to its shape. It also has more weapons than any other…
In my ongoing efforts to create a series of challenging enemy space ships for the player, I’ve started on another new enemy craft. This post shows the progress made on the enemy ship so far. At this point, I went…
The level of my Super Space Trooper video game that is currently being worked on will consist of a long roadway with buildings surrounding on either side. I spent a good three or four solid days working on the modeling…
This week I have been working on the modeling and texturing of a building/ship that will be used for the Boss area of the Soneria level in my Super Space Trooper video game. I’m beginning to get a better handle…
This post may be specific to Unity3D when working with SVN. Today, I was frustrated when I attempted to perform a commit to my SVN server as I was greeted with a rather nasty error message that said: svn: E155010:…
Welcome, 2013. I haven’t gotten a lot completed on my independent video game this last week due to the Holiday Season. However one component that I have been working on is a new enemy ship, named Interceptor. The Interceptor enemy…
The Problem While attempting to commit some changes to the game today via SVN, I received an error. When I went to re-open my game project in Unity, I got an error stating: Fatal Error type == kMetaAssetType && pathname.find…
Recently, I wrote a quick blog post showing the engine glow that I added to the protagonist’s space ship for my Super Space Trooper video game. Today I’m going to share how it was done, in case someone else is…