Over this past long weekend, I modeled and textured a new enemy for the independent video game, Super Space Trooper, that I’m making. Here are a few work in progress image shots, along with some descriptions. Bare Bones 3D Model…
Over this past long weekend, I modeled and textured a new enemy for the independent video game, Super Space Trooper, that I’m making. Here are a few work in progress image shots, along with some descriptions. Bare Bones 3D Model…
In my ongoing efforts to create a series of challenging enemy space ships for the player, I’ve started on another new enemy craft. This post shows the progress made on the enemy ship so far. At this point, I went…
Throughout my time creating Super Space Trooper, I’ve had a few comments from various people that felt the protagonist of the game was lacking. I also felt the same thing, and I’ve also been meaning to update the homepage of…
Now that I have made some decent progress on the Leweria level of Super Space Trooper, I need to get back to doing more modeling. The first thing I decided to do was a ground-based turret that will shoot at…
This weekend I have been working on a starship in Blender 3D for the Super Space Trooper video game I’m coding for the PSN. I’ve realized that I’ve spent a lot of time coding and not much recently on 3D…
Let me start off by saying that this post is not meant to be a tutorial in any way. It’s simply to show the progress, over about a one-week span, of the process I went through to model the “Epic…
First Level: Creation of the Big Boss It has been a frustrating week in developing my Super Space Trooper game as I’ve spent so many hours but seen very little overall progress. Earlier in the week, I began modeling the…