Blog Archives

Photoshop Posts, Tutorials etc

New Enemy – Small Starship, Work in Progress Series

Over this past long weekend, I modeled and textured a new enemy for the independent video game, Super Space Trooper, that I’m making.  Here are a few work in progress image shots, along with some descriptions. Bare Bones 3D Model

Posted in 3D Texturing, Blender, Enemies, Images, Photoshop, Screenshots, Super Space Trooper, Texturing, Unity 3D, Video, Video Game Development

Progress on ‘Heavy Fighter’ Enemy Space Ship

In my ongoing efforts to create a series of challenging enemy space ships for the player, I’ve started on another new enemy craft.  This post shows the progress made on the enemy ship so far. At this point, I went

Posted in 3D Modeling, 3D Texturing, Blender, Enemies, Images, Photoshop, Screenshots, Super Space Trooper, Texturing, Unity 3D, Video Game Development

Unity3D Space Ship Particle Engine Glow Tutorial

Recently, I wrote a quick blog post showing the engine glow that I added to the protagonist’s space ship for my Super Space Trooper video game.  Today I’m going to share how it was done, in case someone else is

Posted in 3D Animation, Photoshop, Super Space Trooper, Unity 3D, Video Game Development

Super Space Trooper’s Case Design Released (PlayStation 3 Network)

Having recently revised the player’s ship design for Super Space Trooper, I was able to finally work on the video game’s case design for my marketing materials. I create all my 3D models within Blender, however I’ve only learned Blender

Posted in Images, Photoshop, Screenshots, Super Space Trooper, Video Game Marketing

New Protagonist for Super Space Trooper

Throughout my time creating Super Space Trooper, I’ve had a few comments from various people that felt the protagonist of the game was lacking.  I also felt the same thing, and I’ve also been meaning to update the homepage of

Posted in 3D Modeling, 3D Texturing, Blender, Images, Photoshop, Screenshots, Super Space Trooper, Texturing, Unity 3D, Video Game Development

Ground-Based Turret Blender Speed Modeling & Texturing

Now that I have made some decent progress on the Leweria level of Super Space Trooper, I need to get back to doing more modeling.  The first thing I decided to do was a ground-based turret that will shoot at

Posted in 3D Modeling, 3D Texturing, Blender, Photoshop, Screenshots, Super Space Trooper, Texturing, Unity 3D, Video, Video Game Development

Invasion of the Alien Battle Starship!

First, please be sure to add yourself to my updates list for recent news and launch dates. Here is my week in review for the development of my Super Space Trooper video game. This week didn’t quite live up to

Posted in 3D Modeling, Blender, Images, Photoshop, Screenshots, Super Space Trooper, Texturing, This Week In Review, Unity 3D, Video, Video Game Development

Bonuses Framework Added to My Indie Video Game

Bonus Framework Is Now Implemented With the first level of my indie video game now playable from beginning to end, I was finding that I couldn’t actually make it to the end of the level before using up all 3

Posted in Photoshop, Super Space Trooper, Texturing, Unity 3D, Video Game Development

Enemy Boss Tank Model, Texturing, Track Animation Script

First Level: Creation of the Big Boss It has been a frustrating week in developing my Super Space Trooper game as I’ve spent so many hours but seen very little overall progress. Earlier in the week, I began modeling the

Posted in 3D Animation, 3D Modeling, 3D Texturing, Blender, Javascript JS, Photoshop, Super Space Trooper, Texturing, This Week In Review, Unity 3D, Video Game Development

Free PS3 Controller Image For Game Developers

A few months ago, I needed to create an image of the PS3 game controller in Photoshop that I could use for Super Space Trooper’s control pad layout description in my game.  It turned out fairly well considering it only

Posted in Photoshop, Super Space Trooper, Unity 3D, Video Game Development