Blog Archives

Image screen shots from Super Space Trooper

Work in Progress Series – Attacker Starship, Images and Video

New Enemy – Attacker Starship This weekend I managed to bang-out a new enemy starship model, UV map it, texture, bumpmap, light, and add special effects over just two days.  The Attacker Starship is likely going to be used as

Posted in Enemies, Images, Screenshots, Super Space Trooper, Unity 3D, Video, Video Game Development

New Enemy – Small Starship, Work in Progress Series

Over this past long weekend, I modeled and textured a new enemy for the independent video game, Super Space Trooper, that I’m making.  Here are a few work in progress image shots, along with some descriptions. Bare Bones 3D Model

Posted in 3D Texturing, Blender, Enemies, Images, Photoshop, Screenshots, Super Space Trooper, Texturing, Unity 3D, Video, Video Game Development

New Enemy Fighter Space Ship

This past weekend, I started on another 3D enemy model for Super Space Trooper.  I’ve tentatively named it the ‘Heavy Fighter’ as it has a fair amount of bulk to its shape.  It also has more weapons than any other

Posted in Enemies, Images, Screenshots, Super Space Trooper, Unity 3D, Video Game Development

Progress on ‘Heavy Fighter’ Enemy Space Ship

In my ongoing efforts to create a series of challenging enemy space ships for the player, I’ve started on another new enemy craft.  This post shows the progress made on the enemy ship so far. At this point, I went

Posted in 3D Modeling, 3D Texturing, Blender, Enemies, Images, Photoshop, Screenshots, Super Space Trooper, Texturing, Unity 3D, Video Game Development

Getting That Hazy Glow on Soneria

The level of my Super Space Trooper video game that is currently being worked on will consist of a long roadway with buildings surrounding on either side.  I spent a good three or four solid days working on the modeling

Posted in Images, Screenshots, Super Space Trooper, Video, Video Game Development

New Enemy “Interceptor” Just About Finished

Welcome, 2013. I haven’t gotten a lot completed on my independent video game this last week due to the Holiday Season.  However one component that I have been working on is a new enemy ship, named Interceptor. The Interceptor enemy

Posted in Enemies, Images, Screenshots, Super Space Trooper, Unity 3D, Video Game Development, Video Game Marketing

Engine Glow Added to the Player’s Ship

Having just redesigned the protagonist of Super Space Trooper, I also decided it was time to tackle the engine glow.  Previously it was just a flat mesh with a transparency shader which gave the illusion of a glowing engine.  Since

Posted in Images, Screenshots, Super Space Trooper, Video Game Development

Super Space Trooper’s Case Design Released (PlayStation 3 Network)

Having recently revised the player’s ship design for Super Space Trooper, I was able to finally work on the video game’s case design for my marketing materials. I create all my 3D models within Blender, however I’ve only learned Blender

Posted in Images, Photoshop, Screenshots, Super Space Trooper, Video Game Marketing

New Protagonist for Super Space Trooper

Throughout my time creating Super Space Trooper, I’ve had a few comments from various people that felt the protagonist of the game was lacking.  I also felt the same thing, and I’ve also been meaning to update the homepage of

Posted in 3D Modeling, 3D Texturing, Blender, Images, Photoshop, Screenshots, Super Space Trooper, Texturing, Unity 3D, Video Game Development

Buuru Boss Images and Video Released

Work Started on Buuru Level Boss This week I started working on the boss for the Buuru level of my indie video game.  Even though the level itself is barely started, I already had an idea in my head of

Posted in Enemies, Images, Screenshots, Super Space Trooper, Unity 3D, Video, Video Game Development