New Enemy – Attacker Starship This weekend I managed to bang-out a new enemy starship model, UV map it, texture, bumpmap, light, and add special effects over just two days. The Attacker Starship is likely going to be used as…
Image screen shots from Super Space Trooper
New Enemy – Attacker Starship This weekend I managed to bang-out a new enemy starship model, UV map it, texture, bumpmap, light, and add special effects over just two days. The Attacker Starship is likely going to be used as…
Over this past long weekend, I modeled and textured a new enemy for the independent video game, Super Space Trooper, that I’m making. Here are a few work in progress image shots, along with some descriptions. Bare Bones 3D Model…
This past weekend, I started on another 3D enemy model for Super Space Trooper. I’ve tentatively named it the ‘Heavy Fighter’ as it has a fair amount of bulk to its shape. It also has more weapons than any other…
In my ongoing efforts to create a series of challenging enemy space ships for the player, I’ve started on another new enemy craft. This post shows the progress made on the enemy ship so far. At this point, I went…
The level of my Super Space Trooper video game that is currently being worked on will consist of a long roadway with buildings surrounding on either side. I spent a good three or four solid days working on the modeling…
Welcome, 2013. I haven’t gotten a lot completed on my independent video game this last week due to the Holiday Season. However one component that I have been working on is a new enemy ship, named Interceptor. The Interceptor enemy…
Having just redesigned the protagonist of Super Space Trooper, I also decided it was time to tackle the engine glow. Previously it was just a flat mesh with a transparency shader which gave the illusion of a glowing engine. Since…
Having recently revised the player’s ship design for Super Space Trooper, I was able to finally work on the video game’s case design for my marketing materials. I create all my 3D models within Blender, however I’ve only learned Blender…
Throughout my time creating Super Space Trooper, I’ve had a few comments from various people that felt the protagonist of the game was lacking. I also felt the same thing, and I’ve also been meaning to update the homepage of…
Work Started on Buuru Level Boss This week I started working on the boss for the Buuru level of my indie video game. Even though the level itself is barely started, I already had an idea in my head of…