Blog Archives

Posts that contain video captures of work in progress

Work in Progress Series – Attacker Starship, Images and Video

New Enemy – Attacker Starship This weekend I managed to bang-out a new enemy starship model, UV map it, texture, bumpmap, light, and add special effects over just two days.  The Attacker Starship is likely going to be used as

Posted in Enemies, Images, Screenshots, Super Space Trooper, Unity 3D, Video, Video Game Development

New Enemy – Small Starship, Work in Progress Series

Over this past long weekend, I modeled and textured a new enemy for the independent video game, Super Space Trooper, that I’m making.  Here are a few work in progress image shots, along with some descriptions. Bare Bones 3D Model

Posted in 3D Texturing, Blender, Enemies, Images, Photoshop, Screenshots, Super Space Trooper, Texturing, Unity 3D, Video, Video Game Development

Getting That Hazy Glow on Soneria

The level of my Super Space Trooper video game that is currently being worked on will consist of a long roadway with buildings surrounding on either side.  I spent a good three or four solid days working on the modeling

Posted in Images, Screenshots, Super Space Trooper, Video, Video Game Development

Physics of the Buuru Boss

Problems With Physics There has been some difficulties in getting the physics of the Buuru boss to function as it should in my indie video game.  The boss is made up of about five separate mesh “pieces”, two (well, technically

Posted in Enemies, Screenshots, Super Space Trooper, Unity 3D, Video, Video Game Development

Buuru Boss Images and Video Released

Work Started on Buuru Level Boss This week I started working on the boss for the Buuru level of my indie video game.  Even though the level itself is barely started, I already had an idea in my head of

Posted in Enemies, Images, Screenshots, Super Space Trooper, Unity 3D, Video, Video Game Development

First Public Video Release of the Leweria Level

Last week in my week in review, I mentioned that I have been working on a new level of my Super Space Trooper video game.  The level, Leweria, has progressed quite a bit since then.  For those of you on

Posted in Screenshots, Super Space Trooper, Video, Video Game Development

Ground-Based Turret Blender Speed Modeling & Texturing

Now that I have made some decent progress on the Leweria level of Super Space Trooper, I need to get back to doing more modeling.  The first thing I decided to do was a ground-based turret that will shoot at

Posted in 3D Modeling, 3D Texturing, Blender, Photoshop, Screenshots, Super Space Trooper, Texturing, Unity 3D, Video, Video Game Development

SST: ‘Desertia’ Level Video Released, Work In Progress

After much work on doing fixes to my Super Space Trooper video game, adding in sound effects, and tinkering with the character controller, I’m ready to release a video sample of the “Desertia” level.  I’ve released previous videos of it

Posted in Screenshots, Super Space Trooper, Video, Video Game Development, Video Game Marketing

Speed Modeling in Blender for My Video Game

This week I needed to create a new 3D model in Blender to use in the Super Space Troopers video game I’m independently developing for the PlayStation Network.  I figured I would try my hand at recording my progress so

Posted in 3D Modeling, Blender, Screenshots, Super Space Trooper, Video, Video Game Development

Tutorial: Force Field Weapon Impact – Energy Dispersion

This is my first ever tutorial, and really it’s not as much a tutorial as it is me giving away an asset. My objective was to create an effect that would simulate the energy of a weapon being absorbed and

Posted in Images, Javascript JS, Screenshots, Super Space Trooper, Unity 3D, Video, Video Game Development