Blog Archives

Posts that contain technical details, including those in Unity 3D

Work in Progress Series – Attacker Starship, Images and Video

New Enemy – Attacker Starship This weekend I managed to bang-out a new enemy starship model, UV map it, texture, bumpmap, light, and add special effects over just two days.  The Attacker Starship is likely going to be used as

Posted in Enemies, Images, Screenshots, Super Space Trooper, Unity 3D, Video, Video Game Development

New Enemy – Small Starship, Work in Progress Series

Over this past long weekend, I modeled and textured a new enemy for the independent video game, Super Space Trooper, that I’m making.  Here are a few work in progress image shots, along with some descriptions. Bare Bones 3D Model

Posted in 3D Texturing, Blender, Enemies, Images, Photoshop, Screenshots, Super Space Trooper, Texturing, Unity 3D, Video, Video Game Development

New Enemy Fighter Space Ship

This past weekend, I started on another 3D enemy model for Super Space Trooper.  I’ve tentatively named it the ‘Heavy Fighter’ as it has a fair amount of bulk to its shape.  It also has more weapons than any other

Posted in Enemies, Images, Screenshots, Super Space Trooper, Unity 3D, Video Game Development

Progress on ‘Heavy Fighter’ Enemy Space Ship

In my ongoing efforts to create a series of challenging enemy space ships for the player, I’ve started on another new enemy craft.  This post shows the progress made on the enemy ship so far. At this point, I went

Posted in 3D Modeling, 3D Texturing, Blender, Enemies, Images, Photoshop, Screenshots, Super Space Trooper, Texturing, Unity 3D, Video Game Development

New Enemy “Interceptor” Just About Finished

Welcome, 2013. I haven’t gotten a lot completed on my independent video game this last week due to the Holiday Season.  However one component that I have been working on is a new enemy ship, named Interceptor. The Interceptor enemy

Posted in Enemies, Images, Screenshots, Super Space Trooper, Unity 3D, Video Game Development, Video Game Marketing

Unity3D (Fatal Error type == kMetaAssetType && pathname.find (“Library/Metadata”) != 0)

The Problem While attempting to commit some changes to the game today via SVN, I received an error.  When I went to re-open my game project in Unity, I got an error stating: Fatal Error type == kMetaAssetType && pathname.find

Posted in Unity 3D, Video Game Development

Unity3D Space Ship Particle Engine Glow Tutorial

Recently, I wrote a quick blog post showing the engine glow that I added to the protagonist’s space ship for my Super Space Trooper video game.  Today I’m going to share how it was done, in case someone else is

Posted in 3D Animation, Photoshop, Super Space Trooper, Unity 3D, Video Game Development

New Protagonist for Super Space Trooper

Throughout my time creating Super Space Trooper, I’ve had a few comments from various people that felt the protagonist of the game was lacking.  I also felt the same thing, and I’ve also been meaning to update the homepage of

Posted in 3D Modeling, 3D Texturing, Blender, Images, Photoshop, Screenshots, Super Space Trooper, Texturing, Unity 3D, Video Game Development

How to Quickly Copy Multiple Similar GameObjects into a Prefab in Unity3D

In the process of copying my game working files from one computer to the other (via SVN), I somehow lost my prefab connections.  This was a huge problem for me as I had nearly 1000 prefabs, possibly more.  Initially I

Posted in Super Space Trooper, Unity 3D, Video Game Development

Physics of the Buuru Boss

Problems With Physics There has been some difficulties in getting the physics of the Buuru boss to function as it should in my indie video game.  The boss is made up of about five separate mesh “pieces”, two (well, technically

Posted in Enemies, Screenshots, Super Space Trooper, Unity 3D, Video, Video Game Development