New Enemy – Attacker Starship This weekend I managed to bang-out a new enemy starship model, UV map it, texture, bumpmap, light, and add special effects over just two days. The Attacker Starship is likely going to be used as…
Enemies in Unity
New Enemy – Attacker Starship This weekend I managed to bang-out a new enemy starship model, UV map it, texture, bumpmap, light, and add special effects over just two days. The Attacker Starship is likely going to be used as…
Over this past long weekend, I modeled and textured a new enemy for the independent video game, Super Space Trooper, that I’m making. Here are a few work in progress image shots, along with some descriptions. Bare Bones 3D Model…
This past weekend, I started on another 3D enemy model for Super Space Trooper. I’ve tentatively named it the ‘Heavy Fighter’ as it has a fair amount of bulk to its shape. It also has more weapons than any other…
In my ongoing efforts to create a series of challenging enemy space ships for the player, I’ve started on another new enemy craft. This post shows the progress made on the enemy ship so far. At this point, I went…
Welcome, 2013. I haven’t gotten a lot completed on my independent video game this last week due to the Holiday Season. However one component that I have been working on is a new enemy ship, named Interceptor. The Interceptor enemy…
Problems With Physics There has been some difficulties in getting the physics of the Buuru boss to function as it should in my indie video game. The boss is made up of about five separate mesh “pieces”, two (well, technically…
Work Started on Buuru Level Boss This week I started working on the boss for the Buuru level of my indie video game. Even though the level itself is barely started, I already had an idea in my head of…
I just realized that within Unity 3D, while developing my Super Space Trooper video game, that mesh colliders, even when set up correctly, don’t always necessarily interact with each other properly. On top of that, there were collisions that worked…
Fixes to First Level Colliders I haven’t been able to work on my Super Space Troopers indie video game much these past 24 hours. So really my progress today hasn’t been significant. I was however able to fix a series…
Let me start off by saying that this post is not meant to be a tutorial in any way. It’s simply to show the progress, over about a one-week span, of the process I went through to model the “Epic…