Blog Archives

Enemies in Unity

Work in Progress Series – Attacker Starship, Images and Video

New Enemy – Attacker Starship This weekend I managed to bang-out a new enemy starship model, UV map it, texture, bumpmap, light, and add special effects over just two days.  The Attacker Starship is likely going to be used as

Posted in Enemies, Images, Screenshots, Super Space Trooper, Unity 3D, Video, Video Game Development

New Enemy – Small Starship, Work in Progress Series

Over this past long weekend, I modeled and textured a new enemy for the independent video game, Super Space Trooper, that I’m making.  Here are a few work in progress image shots, along with some descriptions. Bare Bones 3D Model

Posted in 3D Texturing, Blender, Enemies, Images, Photoshop, Screenshots, Super Space Trooper, Texturing, Unity 3D, Video, Video Game Development

New Enemy Fighter Space Ship

This past weekend, I started on another 3D enemy model for Super Space Trooper.  I’ve tentatively named it the ‘Heavy Fighter’ as it has a fair amount of bulk to its shape.  It also has more weapons than any other

Posted in Enemies, Images, Screenshots, Super Space Trooper, Unity 3D, Video Game Development

Progress on ‘Heavy Fighter’ Enemy Space Ship

In my ongoing efforts to create a series of challenging enemy space ships for the player, I’ve started on another new enemy craft.  This post shows the progress made on the enemy ship so far. At this point, I went

Posted in 3D Modeling, 3D Texturing, Blender, Enemies, Images, Photoshop, Screenshots, Super Space Trooper, Texturing, Unity 3D, Video Game Development

New Enemy “Interceptor” Just About Finished

Welcome, 2013. I haven’t gotten a lot completed on my independent video game this last week due to the Holiday Season.  However one component that I have been working on is a new enemy ship, named Interceptor. The Interceptor enemy

Posted in Enemies, Images, Screenshots, Super Space Trooper, Unity 3D, Video Game Development, Video Game Marketing

Physics of the Buuru Boss

Problems With Physics There has been some difficulties in getting the physics of the Buuru boss to function as it should in my indie video game.  The boss is made up of about five separate mesh “pieces”, two (well, technically

Posted in Enemies, Screenshots, Super Space Trooper, Unity 3D, Video, Video Game Development

Buuru Boss Images and Video Released

Work Started on Buuru Level Boss This week I started working on the boss for the Buuru level of my indie video game.  Even though the level itself is barely started, I already had an idea in my head of

Posted in Enemies, Images, Screenshots, Super Space Trooper, Unity 3D, Video, Video Game Development

Change Enemy “Visual Area” Collider

I just realized that within Unity 3D, while developing my Super Space Trooper video game, that mesh colliders, even when set up correctly, don’t always necessarily interact with each other properly.  On top of that, there were collisions that worked

Posted in Enemies, Super Space Trooper, Unity 3D, Video Game Development

Fixes in First Level Colliders and Enemies

Fixes to First Level Colliders I haven’t been able to work on my Super Space Troopers indie video game much these past 24 hours.  So really my progress today hasn’t been significant.  I was however able to fix a series

Posted in Enemies, Super Space Trooper, Unity 3D, Video Game Development

26 Progress Images of My Battle Tank 3D Model in Blender and Unity3D

Let me start off by saying that this post is not meant to be a tutorial in any way.  It’s simply to show the progress, over about a one-week span, of the process I went through to model the “Epic

Posted in 3D Modeling, 3D Texturing, Blender, Enemies, Images, Screenshots, Super Space Trooper, Unity 3D, Video Game Development