Blog Archives

Posts that Contain Javascript Source Code Related to the Development of Super Space Trooper

Tutorial: Force Field Weapon Impact – Energy Dispersion

This is my first ever tutorial, and really it’s not as much a tutorial as it is me giving away an asset. My objective was to create an effect that would simulate the energy of a weapon being absorbed and

Posted in Images, Javascript JS, Screenshots, Super Space Trooper, Unity 3D, Video, Video Game Development

Script in Unity3D to Make an Engine’s Glow Pulsate

Pulsating Engine Glow I finally got around to making the engine’s glow pulsate on my ship in Unity3D for my Super Space Trooper indie video game I hope to get on the PlayStation network.  You can find the script source

Posted in Javascript JS, Super Space Trooper, Unity 3D, Video Game Development

Unity3D Enemy AI Script to Anticipate Player’s Future Position

Last night I needed to make my enemies a bit more difficult for my Super Space Troopers indie video game.  Because my player is always moving forward, enemies that fire directly at the player’s current position would never actually hit

Posted in Javascript JS, Super Space Trooper, Unity 3D, Video Game Development

Free Unity3D Script to Handle Weapon Damage to Enemy With Multiple Child Components

Today while programming a Boss for my Super Space Trooper video game in Unity3D I needed to write some scripts that would handle the damage caused to my Boss and some of its child game objects individually.  I want to

Posted in Javascript JS, Super Space Trooper, Unity 3D, Video Game Development

Enemy Boss Tank Model, Texturing, Track Animation Script

First Level: Creation of the Big Boss It has been a frustrating week in developing my Super Space Trooper game as I’ve spent so many hours but seen very little overall progress. Earlier in the week, I began modeling the

Posted in 3D Animation, 3D Modeling, 3D Texturing, Blender, Javascript JS, Photoshop, Super Space Trooper, Texturing, This Week In Review, Unity 3D, Video Game Development

Unity3D Script to Govern Tank Track Animated Motion

A few days ago, I wrote a post about some of the problems I was having with getting my tank’s track animation within Unity for the Super Space Trooper video game I’m developing.  The problem was that when modeling with

Posted in Javascript JS, Super Space Trooper, Unity 3D, Video Game Development

Enabling & Disabling Child Objects Based on Player Distance in Unity 3D

Sometimes you need to work with a large number of child objects that cover a large area of distance.  When I was working with a large meteor field for my game that had about 500 meteors, I found that I

Posted in Javascript JS, Super Space Trooper, Unity 3D, Video Game Development

Unity 3D AudioListener Master Volume Control

While developing, I like to listen to music.  However it poses a problem as I test and retest my game, which of course has audio of it’s own.  Rather than muting the game all together, I figured I’d just turn

Posted in Javascript JS, Unity 3D, Video Game Development