Blog Archives

New Enemy “Interceptor” Just About Finished

Welcome, 2013. I haven’t gotten a lot completed on my independent video game this last week due to the Holiday Season.  However one component that I have been working on is a new enemy ship, named Interceptor. The Interceptor enemy

Posted in Enemies, Images, Screenshots, Super Space Trooper, Unity 3D, Video Game Development, Video Game Marketing

Super Space Trooper’s Case Design Released (PlayStation 3 Network)

Having recently revised the player’s ship design for Super Space Trooper, I was able to finally work on the video game’s case design for my marketing materials. I create all my 3D models within Blender, however I’ve only learned Blender

Posted in Images, Photoshop, Screenshots, Super Space Trooper, Video Game Marketing

Screen Shots of Leweria Level With Enemies

Today, I’ve managed to fix up the tracking problem I was having with my ground based turrets for the Leweria level of the independent video game I’m working on.  In addition, I was able to import a few enemies from

Posted in Images, Screenshots, Super Space Trooper, Video Game Development, Video Game Marketing

SST: ‘Desertia’ Level Video Released, Work In Progress

After much work on doing fixes to my Super Space Trooper video game, adding in sound effects, and tinkering with the character controller, I’m ready to release a video sample of the “Desertia” level.  I’ve released previous videos of it

Posted in Screenshots, Super Space Trooper, Video, Video Game Development, Video Game Marketing

Invasion of the Alien Battle Starship! Continued…

First, please be sure to add yourself to my updates list for recent news and launch dates. Here is my week in review for the development of my Super Space Trooper video game.  I’ve been very busy so this is

Posted in Images, Screenshots, Super Space Trooper, This Week In Review, Video Game Development, Video Game Marketing

Animation of Forcefield Deactivation, Player Weapon Impacts on Forcefield, Player Impact

Further to my last post, Disabling Forcefields on Power Regulator Destruction, today I have mostly finished up the forcefields for the interiors of the starship in the Soneria level of the independent video game I’m writing. Player Weapon Impacts on

Posted in Images, Screenshots, Super Space Trooper, Video Game Development, Video Game Marketing

In-Game Starship Interior Screencap Released

About 6 months ago, I modeled and textured the interior of one of the starships for the independent video game I’m making for the PlayStation 3 Network.  Now that I’ve finally gotten as far as modeling the exterior of the

Posted in Images, Screenshots, Unity 3D, Video, Video Game Marketing

Soneria Starship Scene Video Released

This weekend I have been working on a starship in Blender 3D for the Super Space Trooper video game I’m coding for the PSN.  I’ve realized that I’ve spent a lot of time coding and not much recently on 3D

Posted in 3D Animation, 3D Modeling, 3D Texturing, Blender, Screenshots, Super Space Trooper, Unity 3D, Video, Video Game Development, Video Game Marketing

First Super Space Trooper Video Test Released

I have just run through a test of one of the Bosses for the Super Space Trooper video game I am independently creating for the PlayStation Network and figured I would record and upload it to YouTube. Many of the

Posted in Blender, Screenshots, Super Space Trooper, Unity 3D, Video, Video Game Development, Video Game Marketing

First Public Screenshot Release of Super Space Trooper™

On some very kind advice from a fellow named ‘recurv’ over on reddit, (see the reddit post), I have decided to put up my first publicly released screenshot of Super Space Trooper.  ‘recurv’ was kind enough to do an Ask

Posted in Screenshots, Super Space Trooper, Unity 3D, Video Game Development, Video Game Marketing